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Yantars
Yantars
3D Artist | Open to Full-Time
San Francisco, United States

Summary

https://yantars.com/
3D Artist specializing in Character Modeling, Environment, and Prop Creation

I’m passionate about bringing ideas to life through concept-accurate 3D models.
I believe every character is born with a soul from the very first sketch — and it’s my job to honor that vision and bring it to life.

I’m excited and open to new challenges — ready to collaborate and bring an imagined world to live together.

Awards & Recognition:
🏅 Winner, Spring Show Awards 2026
🏅 Featured Artist, 80 Level (2x)
🏅 Runner-up, Spring Show Awards 2025 - 3D Stylized Work
🏅 Runner-up, The Rookies Challenge 2025
🏅 Finalist, The Rookies Challenge 2025

#80LevelTalent #CharacterArtist #Environment #Props #stylized #games #animation #productionready #vladimir #robin #yantars #3d #character #artist #San #Francisco #SanFrancisco #3DModeler #Modeler

Skills

Concept DesignEnvironment DesignLook DevelopmentRendering3D Animation3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingFacial Rigging & AnimationHard Surface ModelingLightingRiggingUV MappingSculptingCharacter DesignSet DesignClothing Design

Software proficiency

Maya
Maya
Arnold
Arnold
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke
Photoshop
Photoshop
Procreate
Procreate
Figma
Figma
Unreal Engine
Unreal Engine
Shotgun
Shotgun
Xgen
Xgen
Blender
Blender

Reel

Productions

    • Movie
      Tankha
    • Year
      2025
    • Role
      3D Modeler
    • Company
      TUNDRA Animation Studio

Experience

  • 3D Artist at IGNITE Animation Studio
    San Francisco, US
    January 2026 - February 2026

    Delivered, optimized, and textured two rig-ready character models with polypaint

  • 3D Generalist at Frisson Labs
    San Francisco, US
    August 2025 - August 2026

    Created, modified, optimized, textured, and fully rigged three low-poly, game-ready VRM characters and creatures with blendshapes during a short-term 2-week full-time onsite contract as a 3D Generalist

  • 3D Artist at TUNDRA Animation Studio
    November 2024 - December 2025

    Partnered with Tundra Animation Studio to produce 40+ low- and high-poly hard-surface and character models for pre-rendered VFX. Developed blendshapes and 40+ UV maps, and collaborated closely with the art lead to refine assets.

  • 3D Artist at StudioX
    San Francisco, US
    September 2023 - August 2025

    Created 50+ low- and high-poly models for 5 short animated films (including Flicker, Scraps, and Finny) and one real-time engine project Moon Mouse for Morrison Planetarium.

    Developed 30+ UV maps, PBR and hand-painted textures, and 52 facial blendshapes for human and creature rigs. Collaborated with riggers, texture artists, art leads, and producers to refine assets, ensure production-ready topology, and maintain the project’s visual direction.

  • UX/UI/Product Designer at OneSelfJob Co
    San Francisco, US
    September 2022 - September 2023

    Created and optimized 3D models and prototypes from design concepts to support interactive website animations.

    Collaborated with the front-end team to align assets with user requirements and business goals, and optimized models for performance across multiple devices using Figma and Cinema 4D.