https://yantars.com/
3D Artist specializing in Character Modeling, Environment, and Prop Creation
I’m passionate about bringing ideas to life through concept-accurate 3D models.
I believe every character is born with a soul from the very first sketch — and it’s my job to honor that vision and bring it to life.
I’m excited and open to new challenges — ready to collaborate and bring an imagined world to live together.
Awards & Recognition:
🏅 Winner, Spring Show Awards 2026
🏅 Featured Artist, 80 Level (2x)
🏅 Runner-up, Spring Show Awards 2025 - 3D Stylized Work
🏅 Runner-up, The Rookies Challenge 2025
🏅 Finalist, The Rookies Challenge 2025
#80LevelTalent #CharacterArtist #Environment #Props #stylized #games #animation #productionready #vladimir #robin #yantars #3d #character #artist #San #Francisco #SanFrancisco #3DModeler #Modeler
Delivered, optimized, and textured two rig-ready character models with polypaint
Created, modified, optimized, textured, and fully rigged three low-poly, game-ready VRM characters and creatures with blendshapes during a short-term 2-week full-time onsite contract as a 3D Generalist
Partnered with Tundra Animation Studio to produce 40+ low- and high-poly hard-surface and character models for pre-rendered VFX. Developed blendshapes and 40+ UV maps, and collaborated closely with the art lead to refine assets.
Created 50+ low- and high-poly models for 5 short animated films (including Flicker, Scraps, and Finny) and one real-time engine project Moon Mouse for Morrison Planetarium.
Developed 30+ UV maps, PBR and hand-painted textures, and 52 facial blendshapes for human and creature rigs. Collaborated with riggers, texture artists, art leads, and producers to refine assets, ensure production-ready topology, and maintain the project’s visual direction.
Created and optimized 3D models and prototypes from design concepts to support interactive website animations.
Collaborated with the front-end team to align assets with user requirements and business goals, and optimized models for performance across multiple devices using Figma and Cinema 4D.